[R&D] CGFX Shaders: Cubemaps

After my work establishing a Phong model shader I wanted to incorporate cubemaps. Everything went fairly well. The next step is to combine this shader with my normal map shader.

If all goes well I can get that done tonight. I’m having a lot of fun with shader authoring. It’s a nice blend of computer science and art that I’m really enjoying. My end goal for learning CGFX is to be able to produce a small scene in the Unreal Engine where I’ve written all the shaders. Wish me Luck!

 

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