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Material Editor Keyboard Shortcuts

Unreal Development Kit User Interface Diagram

Posted these shortcuts a while ago at Eat3D (http://www NULL.eat3d NULL.com). I though I would repost them here to share with anyone who doesn’t frequent that site. If you aren’t though you should. They have amazing video tutorials.

Material Editor Shortcut Keys

Num Key 1 1 variable constant

Num Key 2 2 variable constant

Num Key 3 3 variable constant

Num Key 4 4 variable constant

E key Power node

R key Reflection Vector

T key Texture Sample

U key TexCoord

I key If node

O key 1-x node

P key Panner node

A key Add node

S key Param ‘None’ (0) node

D key Divide node

L key Lerp node

C key Mask (R G) node

V key Param ‘None” (0,1,2,3)

B key BumpOffset node

N key Normalize node

M key Multiply node

UDK Platform Starter Kit Scene Scale

Unreal Development Kit Scale Chart

I was checking out the Unreal Developer Network (http://udn NULL.epicgames NULL.com) last night and found out they’ve released what is essentially a template for a 2D platformer (http://udn NULL.epicgames NULL.com/Three/DevelopmentKitGemsPlatformerStarterKit NULL.html). My brain just about exploded when I saw this. I’ve been trying to code my own bare bones 2D platform game class for quite some time, but most of my skills are geared towards art. I did however purchase the Introduction to Unreal Script (http://www NULL.eat3d NULL.com/unrealscript) from Eat3D.com (http://www NULL.eat3d NULL.com/). It helped me setup a proper development environment for the UDK, but I found the technical depth quite shallow. I guess that shouldn’t surprise me given that it’s an introduction :\

At any rate the documentation for the kit is pretty decent and if you have a basic understanding of level design you should be able to jump right in and start building your own levels and swapping characters. Before I went to work today I took some measurements of an in game shot to get an idea of the mesh sizes I’ll need to create in Maya. If you’ve never created anything for the Unreal Development Kit in Autodesk Maya then the first thing you will want to do is adjust your scene scale. Here is a YouTube video (http://www NULL.youtube NULL.com/user/jonathanvillaverde#p/u/18/v62ZJhryFP4) from Jonathan Villaverde’s channel (http://www NULL.youtube NULL.com/user/jonathanvillaverde) to help you get that done.

Default 2D Scale Measurements for UDK 2D Platformer Kit (http://www NULL.terrymatthes NULL.com/wp-content/uploads/2011/08/ScalePlatform2D NULL.jpg)

Default 2D Scale Measurements for UDK 2D Platformer Kit

UDK Interface Diagram

Unreal Development Kit User Interface Diagram

Pretty self explanitory. This diagram labels all the components in the Unreal Development Kit user interface. This version isn’t taken from the newest release of the UDK, but I will be updating this to the June beta release soon.

Unreal Development Kit User Interface  Diagram (http://www NULL.terrymatthes NULL.com/wp-content/uploads/2011/07/udk_interface NULL.jpg)

Unreal Development Kit User Interface Diagram

UDK Scale Chart

Unreal Development Kit Scale Chart

Here’s a scale chart to help you visualize things when you’re moving around in the Unreal Development Kit. Its set against assets from the Unreal Tournament III Game. The white numbers are Unreal grid dimensions. An average character is ~96 units high. To learn how to setup your Maya grid for proper scale see this this succinct  Youtube Video (http://www NULL.youtube NULL.com/watch?v=Xl5kJP02K0g). Peace.

Unreal Development Kit Scale Chart (http://www NULL.terrymatthes NULL.com/wp-content/uploads/2011/07/udk-scale NULL.jpg)

Unreal Development Kit Engine Scale Guide