[Lighting TD] Scaredy Cats

 

Over at Western FX (https://www NULL.wfxstudios NULL.com/) we just finished up on a new show Scaredy Cats. I am super jazzed about this show. A lot of work went into creating the groom for Fink (the talking rat). I think he came out great! Here at Western I do a lot of actual art work, not just TD work. I’ve been preparing materials and adjusting UVs on assets. There is also a lot of substance painter work to be done as well. On the TD side of things not only was there groom work, but a lot of lighting fixes.

The shots needed geometry to catch shadows for the cats and rats as they ran around the different shots. This was really interesting and engaging to setup. There were more than a few scenes with a complex light source we had to fake the shadows for. Things like light rays coming through vents or windows. These types of shots all needed the geometry in place to cast the expected shadows on our furry friends.

The girls have a golden amulet that is one of the main set pieces in the show. The model is based off a real asset, but we were not given lidar or any kind of scan so it was modeled from reference. I really wish a lot of shows and studios would use lidar/scans for live action. These scans aren’t supposed to be cleaned up into the final geo and I think that’s where a lot of studios misunderstand the use of scans. These cans are there to act as a template so modelers can use them as a stub mesh or quick guide.  When you have an approximation of the physical asset modeling and lookdev go so much faster.

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