« Posts tagged zsketch

ZSketch: The Ear

ZSketch of a human ear

ZSketch of a human ear (http://www NULL.terrymatthes NULL.com/wp-content/uploads/2012/01/ear1 NULL.jpg)I find the ear pretty tricky to model in a standard program like Maya, but in ZBrush.. wow. It’s so much easier. Being able to just push into a surface makes all the contour changes in the ear less scary. In Maya you’re playing with curves and nurbs, or trying to match up all sorts of curvy edge verticies. I would say that the ear is definitely the most challenging part of the whole body to model. For the base of this sketch I used a standard ZBrush cube, and modeled with symmetry on. Shaping the ear was done with the move brush. I pulled out the outline of the ear first.ZSketch of a human ear (http://www NULL.terrymatthes NULL.com/wp-content/uploads/2012/01/ear2 NULL.jpg) Next I took the rake brush and built up all the major curves in the ear on the flat surface.

The curves along the ear acted as a guidline for where to change the depth of the ear. They each surround a kind of pocket that is either sunken into the ear or elevated. Now that the general shape was there I just worked it with the rake tool for a few more minutes then cleaned the surface up with the polish and smooth brushes. If I had more time I would have liked to have curved the ear profile. I should mention there is poling on the ears edge because of the ZBrush cube I used. I didn’t make an adaptive skin and because of this I was left with tris on the top and bottom of the cube during the sculpt.

ZSketch: Eye

Eye Sketch in ZBrush

Eye Sketch in ZBrush (http://www NULL.terrymatthes NULL.com/wp-content/uploads/2012/01/eye NULL.jpg)This is the first in a series of weekly posts dedicated to quick sculpts made in Zbrush. I’ll be posting one a week over the next several months. The subject is handed out by my Instructor and the goal of the assignment is to get us as students more proficient at ZBrush. Each “sketch is limited to 2 hours. If it is relevant I will discuss the techniques I’ve used to accomplish certain features of the sculpt.